Game Based Learning and Gamification are not synonymous. While both bring game concepts into instruction and the course experience, they have different outcomes for learning. Gamification occurs in non-game instances (like classroom instruction, businesses, leadership training, and customer experiences) and applies the structures and ways of playing (like rules, physical or virtual design, actions that players might take and the thought process that gets them to take actions, risk or chance and the opportunity to succeed or fail) to motivate and engage learners (see the video "What is Gamificaiton? A Few Ideas" below for more information). Gamification can be easily implemented in your Canvas course or in the classroom
Game based learning takes a bit more planning and design for a course assignment or exercise since game based learning actually occurs when a game is developed with specific educational goals such as learning content for a subject or a new skill, rather than primarily being a motivating and engaging tool.
Check out this guide to learn more about gamification and game based learning. If you are thinking of gamifying your classroom or course activities and need someone to discuss how to develop and implement it you can chat with an instructional designer.
Morgan Barker, phone extension 4460
Key Points from "What is Gamification? A Few Ideas"
Gamfication takes game concepts and applies them to instruction
Two types of gamification
Key points from Meaningful Play: Getting Gamification Right
Stories that connect to their interests, rules that are learnable and able to be mastered, and free place to explore those skills are key to designing a gamified experience of learning.
Check out the section "Gamification Literature" for some selected articles and books on various topics, or try searching in the library catalog and databases through OneSearch below. Here are some keywords to get you started: